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- These are some of the most important classes you’ll be using when scripting with Unity. They cover some of the core areas of Unity’s scriptable systems and.
Unity - Manual: Important Classes What is a Null Reference Exception? These are some of the most important classes you’ll be using when scripting with Unity. They cover some of the core areas of Unity’s scriptable systems and provide a good starting point for looking up which functions and events are available. Class: Description: Mono. Behaviour. The base class for all new Unity scripts, the Mono. Behaviour reference provides you with a list of all the functions and events that are available to standard scripts attached to Game Objects. Start here if you’re looking for any kind of interaction or control over individual objects in your game.
Transform. Every Game Object has a position, rotation and scale in space (whether 3. D or 2. D), and this is represented by the Transform component. As well as providing this information, the transform component has many helpful functions which can be used to move, scale, rotate, reparent and manipulate objects, as well as converting coordinates from one space to another. Rigidbody / Rigidbody. DFor most gameplay elements, the physics engine provides the easiest set of tools for moving objects around, detecting triggers and collisions, and applying forces.
The Rigidbody class (or its 2. D equivalent, Rigidbody. D) provides all the properties and functions you’ll need to play with velocity, mass, drag, force, torque, collision and more. What is a Null Reference Exception?
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Collection of the best 3D Unity games on the web. Manually picked and categorized. Latest news of the Unity Games World. Rating is available when the video has been rented. http:// https://www.facebook.com/armedunity Engine: Unity 4 *) Plasma generator [ by.